The classic word game, online

Superghost online

Take turns adding a letter. Whoever finishes a word loses. Bluff when you have to, and challenge when you think your opponent is bluffing. WordCracker is Superghost with a real opponent and a dictionary referee.

EARTS
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Plays in your browser. No download, no account.

How Superghost works

Superghost (sometimes called Lexicant) is the harder version of Ghost, the old spoken word game. Players build one string of letters between them:

  1. On your turn, add one letter to either end of the string.
  2. The string must always sit inside some real word. EAR is fine (in heart, early, bear). EARQ isn't in any word.
  3. If your letter completes a word, you lose the round. Most tables only count words of four letters or more, so CAT on turn three doesn't end anything.
  4. If you think the last player has no real word in mind, challenge. They must name a word that contains the string. If they can, you lose the round. If they can't, they do.

In plain Ghost you may only add letters to the end, so the string is always the start of a word. Letting players build in front as well is what makes Superghost hard: you have to find words where the letters sit in the middle.

How WordCracker plays it

WordCracker keeps Superghost's rules and adds a few of its own:

GhostSuper­ghostWord­Cracker
Where letters goEnd onlyEither endAnywhere, even between two letters
Losing wordAgreed at the tableAgreed at the tableAny real word of 4+ letters
BluffingChallenge allowedChallenge allowedChallenge: bluffer names a word or loses
RefereeThe groupThe groupA 196,000-word dictionary
ScoringGHOST lettersGHOST lettersRounds, best of 1, 3 or 5
EscapesNoneNoneOne Swap and one Shuffle per round

Swap changes one letter on the board; Shuffle rearranges them all. Each can be used once per round, for the moment every letter you could add would finish a word.

An example round

  1. You play E. Your opponent adds A: EA.
  2. You add R: EAR. Three-letter words don't count, so you're safe.
  3. Now your opponent is in trouble. Most letters in front or behind make a word: BEAR, FEAR, EARN, EARS. They add T: EART, heading for EARTH.
  4. Your turn, and it's tight. H at the end spells EARTH and H in front spells HEART. You add S: EARTS.
  5. Your opponent doesn't believe it and challenges. You name HEARTS. The letters are in there, so you win the round.

Ways to play

Questions

Is it free?

Yes. The full game plays free in any modern browser and on iPhone and Android. You don't need an account to start.

Which dictionary settles a challenge?

A built-in English word list of about 196,000 words, without proper nouns. If a word isn't on the list, it doesn't count as a defense.

Can I play with someone in the same room?

Yes. Open Duel and pass the phone, or each join the same game code on your own phones.