Fallen bosses return for rated rematches — their rules. Earn ★★★★★ against a boss to steal their crown. Steal all eight.
Nine bosses, back to back. One loss ends it, unless you spend a Second Wind.
Best of
Time per move
Bluffing
⚡ AI bluffs
Playing as
Game code----
Scan this on the other phone to join. The game will be in Active Games under Duel on both phones.
Waiting for your friend to join…
Gave someone the code? You can leave — it stays open for 3 days under Duel.
Match settings
Best of
Time per move
Your clock only runs when it’s your turn and you have the game open.
Playing as
First time? 10-second rules:
Take turns adding letters — never be the one to finish a word.
If your friend finishes one, CHALLENGE to win the round.
Letters that can't become a word? Challenge that too.
Daily Puzzle
Round 1
Player 1
Swap
Shuffle
Round 1
Player 2
Swap
Shuffle
Match
Audio
Music
Sound effects
Display
Help
1:00
Connected
Move History
Consonant Draft
Player 1's pick (1/6)
Player 1
Player 2
Community Vowels
A E I O U Y
Drag a consonant to your box:
Quest
Offline — online modes unavailable
📱
Please rotate your device WordCracker is designed for portrait play
Official Rules
The Game
You and your opponent take turns adding letters to the board. The board is always one of three things:
Part of a word — some real word contains it. Safe. The game continues.
A complete word (4+ letters) — whoever finished it just lost the round… if they get caught.
Gibberish — no word contains it. Whoever made it is bluffing… and can be caught too.
Nothing stops you from playing any letter you like — bluffing is part of the game. Finishing a word or making gibberish only costs you if your opponent challenges. Catching them — and not getting caught — is the whole game.
On Your Turn
Do exactly one of these:
Place a letter — drag it anywhere: front, back, or between letters.
Swap or Shuffle — your once-per-round escape moves. Ends your turn.
Challenge — call out the board your opponent left you.
Challenges — How Rounds End
If your opponent leaves the board as…
A complete word (4+ letters) — tap CHALLENGE, then Confirm, and win the round. This counts even if the word could keep growing: RANT loses, even though GRANT exists.
Gibberish — hit CHALLENGE and they must prove you wrong by naming a real word that contains the board. If they can't, the round is yours.
Challenging is a gamble. If they prove the board is fine, you lose the round.
Words of 3 letters or fewer are safe — pass right through CAT or TEN.
Defending
Challenged for gibberish? Type any real word that contains the board's letters side by side, in the same order — board CRA, type CRACK, done. If your word checks out, you win the round. If it doesn't, your challenger takes it.
Swap & Shuffle
Swap — replace one letter on the board with a different one.
Shuffle — rearrange the whole board into a new order.
Using one ends your turn.
Your Swap and Shuffle are once per round. Save them for when you really need them.
The Fine Print
No repeats — no move (placement, swap, or shuffle) may recreate a board this round has already seen.
Timers — in timed matches your clock runs on your turn. Hit zero and the round goes to your opponent.
The dictionary — words are judged against the NWL2023 Scrabble tournament list (about 196,000 English words), minus slurs and explicit terms. No proper nouns. The Dictionary in the More menu settles any dispute.
Winning
First to the match's round target wins. That's the whole game — keep the board part of a word, and catch your opponent when it isn't.